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Sunday, September 19, 2010

Welcome back to another installment of Find The One, where I share my experiences of playing MMOs and the trials and tribulations I go through to find the class I truly love playing.

My history with Guild Wars actually goes back to a date before my experience with WoW. Guild Wars was one of the first few MMOs that I played, alongside Runescape and Maplestory. I participated in the beta for Guild Wars, and I had a lot of fun with it. MMOs were a concept that wasn't exactly well-known during that time, and when I played Guild Wars, it was like a dream come true. I always wanted to play a game where I could play as "myself", an avatar symbolizing myself, living in a medieval fantasy world. I had an obsession with bows an arrows at that time, and seeing my ranger fire off arrows with delicate grace, hearing the arrow pierce into the enemy made me a happy man. Unfortunately, the beta only lasted for the weekend, and I become a sad, sad panda.

A year later, a good friend of mine decided to share his account with me. I do not remember my history with Guild Wars as well as I do with WoW, but I do know that I had a turbulent time with Guild Wars. Agreeing to split the 4 character slots equally among ourselves, I made a plethora of characters, hardly any of them reaching past the Northern Shiverpeaks.

As someone who prefers ranged characters to melee, I made all the available ranged/magical professions in the game. Elementalist, ranger, monk, mesmer, necromancer, I made them all. I kept deleting a particular profession, then making it again. This happened particularly often with the elementalist, monk and mesmer. I could never settle into the game.

Then one fine day, I just decided to make a warrior. That warrior opened my mind to the melee classes, and I don't particularly favour range or magic anymore. That warrior still exists today, and he has completed the Guild Wars: Prophecies campaign.

I think I like playing the warrior so much because it is the only profession that provides a non-stop, fast-paced style of battle. There isn't some sort of casting bar or projectile delay. You just whack, and keep whacking. Most skills are used instantly, and adrenaline isn't exactly difficult to build up. With my secondary profession being a monk, I was able to survive through many battles, and I had the ability to keep resurrecting my party members whenever I needed to. High single target damage-per-second and high survivability made the warrior very appealing. In short, he owned.

Remember that I said before that the warrior in World of Warcraft was a killing machine, killing foe after foe without rest? The warrior in Guild Wars is very similar.

So why didn't the other professions work out? After all, I play a healer in WoW, usually the main healer too.
Now lets start with the ranger. I know that there's primary and secondary professions in Guild Wars, and that makes each character unique in its playstyle. But I'm just going to take it from a general point of view by looking at what that profession does primarily.

So now, the ranger. It seemed like a dream come true when I first played it, but on a "like" scale, it's one of the lowest. The ranger in Guild Wars provided a lot of utility, such as laying traps, disrupting spells, slowing enemies, providing some elemental resistance, and doing some damage. Seems interesting isn't it? However, I play PvE in Guild Wars, and because of that, the ranger loses a lot of its usefulness. Sure, I can still disrupt the enemy, slow them down and trap them up, but PvE is so straightforward, predictable and simple that such tactics are rarely needed. The damage a ranger can dish out isn't exactly anything mind-blowing either. And that's why I don't play a ranger.

Now the elementalist. So I said that PvE doesn't require heavy tactics that the ranger can offer. So a fire elementalist would fit in nicely wouldn't it? Well yeah, it worked out well for a while, until I realised that spells took way too long to cast, and skills weren't exactly spammable. Also, for me to deal out optimum damage, I had to be beside the enemy, and I wasn't exactly cut out for frontal combat. So the elementalist is out.

The mesmer? Its a really cool and interesting profession, that one. Still haven't seen many games that have similar professions. Anyway, I don't play the mesmer for the same reasons I don't play the ranger.

The monk. I only decided to try playing the monk after I had my hand at healing in WoW. After all, taking responsibility for the lives and well-being of your teammates is a pretty daunting and scary task, since you decide whether or not everyone survives long enough to complete the mission. Being a monk in Ascalon wasn't so bad, but when I reached the Northern Shiverpeaks, I found myself being unable to keep everyone alive. I failed, time and time again, and this frustrated me. What's a monk if he can't keep his party mates alive?

The necromancer was actually the very last profession that I tried. To be honest, the necromancer was pretty fun. Raising an army of undead to fight for you made things really easy, since I didn't have to do much besides walking and reanimating corpses. Problems arose when I reached Kryta, where I had to fight undead. I couldn't reanimate undead corpses, so I had no choice but to play differently. Degeneration, curses and direct damage seemed rather similar to the elementalist. Still, if I had a choice on a second profession to play the game through, I'd choose the necromancer.

So, I've completed Guild Wars: Prophecies, and I'm eagerly waiting for Guild Wars 2. I've missed a lot of content from the other Guild Wars expansions, which include a few other professions. Either way, Guild Wars 2 is going to be a lot different, so all I have to do now is wait.

Oh, I missed something. I had the fortune to get "run" to the Southern Shiverpeaks on my warrior, so my warrior had the privilege of being able to obtain the best purchasable armour in the game pretty early. That helped, in a way, to fuel my desire to play my warrior.

Next up, I'll do something easier, so the wait for the next post shouldn't be that long. Rakion. I know most of you guys don't really play this game, but its a game that I enjoyed a lot. To be honest though, I didn't really have much of an issue finding my favourite class in this game. It look less than a month, actually. Either way, I'll still do one on Rakion.

posted @ 11:57 pm
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Monday, September 06, 2010


posted @ 3:13 am
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Sunday, September 05, 2010

For that special friend I made in the Artillery Operator Course. The last time I’ve had such fun was in Secondary 2.

I’ve actually made a more in depth post about you, but I don’t know whether I’m ever going to post it online. Its pretty personal, and its kind of embarrassing for me to post what I’ve written in it. I’ve done things in there that I’ve never done in my life, and to be honest, it can come across as kind of… gay. Maybe if I ever post it, it’ll be a private post just for you.

posted @ 4:32 pm
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